If classes are merely blueprints on paper, objects are the real, tangible things we build from those blueprints. In programming terminology, an object is also called an instance or a specimen of a class. The process of moving from theory (a class) into practice and creating a live thing in the computer's memory is called instantiation.
Imagine the following real-world examples:
When you use the new keyword in PHP, something magical happens: the computer reserves a special space
in its working memory (RAM) exclusively for this new object. Every object you create from the same class is
completely independent of the others.
If you change the color or mileage of your car (object), it won't affect your neighbor's car at all, even though both were made according to the same factory blueprint (class). Through objects, we manage data in our application in a safe and organized manner.